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Europa Universalis III

Sept 1, 2006 - Europa Universalis III - Building-Peace-Culture feature and new screens Print

New York, USA (September 1, 2006) - Recognized as a genre-defining Grand Strategy game, Europa Universalis III (EU III) is every bit as wide in scope and spectrum as its predecessors. With more than 1700 provinces and sea zones as well as flexible nation-building for endless combinations, these are just a few examples of how the game can be customized. Play historically correct or alter the course of history – more than 250 nations are waiting to answer to your call.

To further illustate this point, Paradox Interactive is releasing the following screenshots:

[Download Screen] Press link - internal


Illustrated is Maine, a French province in the late 17th century. The screenshot display the provincial interface, and the player is currently contemplating what to build in this province. The wide range of different buildings that are possible in this province can also be seen in the interface.


An interesting fact about cultures:


The culture files list defines which cultures exist, and which belong to the same group. A country can have one primary culture and perhaps a few accepted cultures. A province belonging to the same culture group as the player’s primary culture is treated in the same way as an accepted culture. For example, this means that Sweden would have Swedish as a primary culture and Finnish as an accepted culture, with no penalties from Scandinavian cultures; however, Sweden would get penalties from other finno-ugric cultures.

[Download Screen] Press link - internal

Illustrated is the peace-offer construction phase. The player is currently playing Brittany and fighting a war with France. A peace offering has been made and the player has several options to choose from in making this peace offer. A feature that has been retained from previous iterations in the series is the ability to secede provinces and give up ducats. However, in EU III, players can also renounce core-provinces, let go of vassals and/or set free new countries as a part of a peace deal.

If peace is demanded, the player can also enforce religious changes and vassalizations. If the war is a succession-war, players can also have the personal union goals of such a war as a part of the peace offer.